PICO Platform Unity SDK
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This is the complete list of members for NetworkService, including all inherited members.
ReadPacket() | NetworkService | inlinestatic |
SendPacket(string userId, byte[] bytes) | NetworkService | inlinestatic |
SendPacket(string userId, byte[] bytes, bool reliable) | NetworkService | inlinestatic |
SendPacketToCurrentRoom(byte[] bytes) | NetworkService | inlinestatic |
SendPacketToCurrentRoom(byte[] bytes, bool reliable) | NetworkService | inlinestatic |
SetNotification_Game_ConnectionEventCallback(Message< GameConnectionEvent >.Handler handler) | NetworkService | inlinestatic |
SetNotification_Game_Request_FailedCallback(Message< GameRequestFailedReason >.Handler handler) (defined in NetworkService) | NetworkService | inlinestatic |
SetNotification_Game_StateResetCallback(Message.Handler handler) | NetworkService | inlinestatic |
SetPlatformGameInitializeAsynchronousCallback(Message< GameInitializeResult >.Handler handler) (defined in NetworkService) | NetworkService | inlinestatic |